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18 Dec 2015

New Batman v Superman posters arrive to save the day

Holy Trinity


Featuring not one, not two, but three of DC's heaviest hitters, Batman v Superman: Dawn of Justice is shaping up to be the superhero film to beat this summer.



A new trailer for the superhero slugfest surfaced a few weeks ago, and now a trio of character posters have emerged. In the spotlight are DC's very own holy trinity, Superman (looking disconcertingly like Pee Wee Herman), a heavy metal Batman, and Themysciran princess Wonder Woman.

There's no sign of the rest of the Justice League, who at last count included Jason Momoa as Aquaman, Ezra Miller's Flash, and Ray Fisher as techno-titan Cyborg. We're still not clear on how big a role they'll play in the final film, and the lack of character sheets could suggest they are more bit-part than big-time players.  Not that we mind, especially as from the looks of it BvS is already full to bursting, even without throwing another trio of characters into the mix.



While Supes' costume still looks a little too fussy and overcomplicated, Ben Affleck's Batman is looking very good indeed, even if he does comes across a bit more Robocop than Caped Crusader. Wonder Woman, who we feared wouldn't translate well to the realm of live action, actually looks the best of the bunch. As we can see, she's packing her lasso of truth, an iconic part of the character's arsenal that will be immediately recognisable to Wondy fans.



The finished film swoops into cinemas next March.

16 Dec 2015

Star Wars: The Force Awakens review round-up

Is the new Star Wars film a Force to be reckoned with?




The biggest movie of the year, possibly even the decade, is so close now you can practically feel the excitement in the air. Before The Force Awakens is let loose upon the multiplexes, however, the critics have had a chance to weigh in with their thoughts on Star Wars' return to our screens.

As expected, the film has already been awarded a handful of perfect scores, with Total Film, USA Today, The Guardian and The Telegraph all giving J.J. Abrams' film top marks. Between them, they praised the film for its masterful storytelling, resonant mythology and boundless energy. Total Film did say the film wasn't perfect -despite, bizarrely, awarding it a perfect score- but claimed that for every minor niggle there are ten things the films gets completely right.

Surprisingly, Empire didn't give the film their highest score, opting to give the film four stars out of five. Despite this, they still heaped praise upon the picture, making it clear the latest entry in the Star Wars saga is a big step-up from the dry, joyless prequels. In terms of performances, they said that Daisy Ridley's Rey feels a little short-changed, but had nothing but good things to say about fellow lead John Boyega, and Kylo Ren, the mysterious villain of the piece played by Adam Driver.



Elsewhere the reviews are generally favourable, but one or two of them do take Abrams' vision of Star Wars to task for being too slavish to the original films. Variety knocked the film for its over reliance on fanservice, while The New York Post called it a shameless replay of the franchises greatest hits. A lot of these reviews seem to agree that the film is at its best when looking to the future instead of leaning on the past. Could we be looking at a film similar in structure to Abram's own Star Trek reboot here? One that pays homage to its roots, quietly tying up those loose ends while setting the stage for a whole new mythology?

In terms of negative reviews, there are very few so far. The LA Times called the picture 'erratic' and 'haphazard', but still found it to be an improvement on the prequels. The most scathing review comes courtesy of Roger Moore over at Movie Nation who found the movie too predictable and derivative for its own good.

So, there we have it, The Force Awakens is certainly a winner with the critics, even if their glowing recommendations do come with a few caveats. It'll be interesting to see how fans across the 'net react across the next few days, but for the moment it certainly looks like J.J. and his crew have succeeded in their mission to get the Star Wars franchise back on track.

Xenoblade Chronicles X: Review in progress

Fun-house Mira




If there's one piece of advice I have to offer anyone about to dive into the world of Xenoblade Chronicles X for the first time, it's this: make sure you read the in-game manual from digital cover to cover. This game is huge, not just in terms of world-size, but in the amount of mechanics and gameplay systems players are expected to learn. XCX does a good job of introducing players to some of these systems during the normal course of play, but it takes its sweet time to do so, and - if, like me, you enjoy going off the beaten path and exploring at your own pace - you'll bump up (and be perplexed by) a lot of these systems long before they are covered by in-game tutorials. Luckily, the menu is available directly from the pause menu, and it does an excellent job of explaining the nuts and bolts underpinning some of the game's more arcane subsystems.

Early on, the main thrust of the game is to chart the wilds of Mira. This vast, untrammelled land needs to be tamed if you and your fellow colonists hope to survive. With that in mind, it's up to the player to head out and forge a path through the wilderness. You do this by journeying to specific points on the map and planting beacons. These beacons then fill in details on your map - always available from the gamepad, handily - letting players know what secrets lurk in the surrounding territory. Sometimes completing a segment is as simple as finding a piece of treasure or defeating a Tyrant - a unique, high-level creature - other times you have to complete a specific mission, the criteria of which is not always immediately clear. Frustratingly, some missions will lead you directly to the objective, while others will only supply you with vague, maddeningly unhelpful instructions. This isn't so bad if it's a random gathering quest you can just ignore, but when it happens during an affinity mission it can stop you dead in your tracks. These quests can't be abandoned once you've accepted them, so I'd strongly advise players to save before they embarking on any, just so they can fall-back if they find themselves stumped.



Unlike most RPGs and open world titles, taking on one of XCX's main story missions isn't as simple as walking up to a point on the map and triggering a cutscene; most of the time, you will need to meet certain requirements before you can progress the plot. Sometimes this means taking on an specific side-mission, or one of the aforementioned affinity missions, or boogeying around the map until you have uncovered a certain percentage of the world's secrets.While I can see this causing headaches for players who want to just blitz through the game's campaign, I actually like it as it makes exploration feel meaningful; you aren't just rattling between waypoints for no reason like in some open world games.

Not that you'll need much of an excuse to go exploring; Mira, the planet upon which humankind finds itself stranded after an interstellar war reduces Earth to atoms, is a world that begs to be investigated. One of the first things gamers will notice is just how huge the game world is, so much so that your first tentative steps on terra firma can be a little overawing; huge, grassy plains sway into the distance, arches of rock claw the sky, massive, lumbering monsters prowl ceaselessly, and there's a towering robot on almost every street corner. The world may not be as dense and detailed as Fallout 4's, but in terms of raw scale nothing else -save perhaps the original Xenoblade Chronicles - comes close. If you've ever wondered what it would be like to explore an alien world, complete with all manner of mind-bending flora and fauna, this is probably as close as you can get without flinging yourself through a wormhole.



If you ever need a rest from exploring, you can head to the colony of New LA. Humanity's home away from home, this flat-packed cityscape is where you'll take on missions, chat to your fellow survivors, stock up on goodies, and begin to get to grips with some of the game's more unusual features, of which there are many. One of my favourites is the ability to upgrade your arsenal by investing in different weapons manufacturers. Pad their coffers with enough Miranium and they'll develop new weapons and armour for you to buy. Luckily, Miranium isn't too hard to come by, although you will have to do a bit of legwork to keep a steady supply trickling in. Every probe you place on the map can be subbed in with a mining or research probe. Mining probes yield Miranium, while research probes will bring in bucketfuls of credits. Deciding how to disseminate your probes is almost a game in itself, and tweaking your layouts to bring in the maximum amount of resources is surprisingly satisfying

And you'll want to bring home as much of that bacon as you can, especially if you want to take advantage of the giant robots, known as Skells, that become available later on in the game . These mechanised monsters can only be piloted once you've earned your license --an event that doesn't arrived until a couple of dozens of hours into the game. You get your first Skell for free, but upgrading to one of the better models is not cheap, especially if you want to outfit your whole team with robots of their own.



Instead of just being a fancy new place holder for your player character, Skells really open up the game world, allowing you to reach previously unassailable peaks and stand toe-to-toe with some of the game's more mountainous monsters. I wouldn't go as far as to say Skells completely transform the feel of the game - you'll still be flinging yourself around the map fighting monsters - but they do change things up enough to keep the game feeling fresh as you pass the 40-hour mark.

Whether you're on foot or piloting a mech, combat in Xenoblade is pretty simple. The game uses an MMO-like system, your abilities, or Arts, available from a menu which pops onto the bottom of the screen whenever you cross blades with a hostile beastie. You can switch between blades and boomsticks by hitting the Y button, allowing you to take the fight directly to the enemy or dish out damage from a distance.



Combat works best with a balanced team whose arts complement one another - Elma, for example, can stagger enemies with her Shadowstrike, and if you follow this up with a swipe from your combat rifle you'll send enemies sprawling. Once they're 'toppled' it's time to bring out the big guns and do some serious damage. A lot of Arts rely on positioning, requiring players to constantly change their footing if they want to stay ahead of the enemy. In practice, Xenoblade's combat feels like a cross between an MMO and an action game, striking a nice balance between depth and accessibility. My one complaint would be that -outside of one or two tricky boss battles- the game isn't all that challenging, but if this is anything like the original Xenoblade the difficulty will ramp up significantly nearer the end of the game.

Xenoblade is truly massive, in every sense of the word. It offers players a breathtaking world to lose themselves in, and more gameplay mechanics, features and systems to master than nearly any other game I can think of. Early on, it does feels like might become a victim of its own ambition, creaking under the weight of so many different ideas, but the more you play the more you appreciate how good a job Monolithsoft has done of weaving all these disparate elements into a satisfying whole. There are problems, mainly to do with some occasionally dodgy quest design and fuzzy tutorials, but these are easy to ignore when weighed against everything the games gets right.

I'll carry on updating these impression the further I get into the game, so please make sure to check back regularly for updates.

11 Dec 2015

Latest Hyrule Warriors trailer shows off 3DS version's new features



Usually when a game is ported onto a less powerful console we get a severely neutered game, one with missing features, content and characters. Koei Tecmo are bucking the trend with their 3DS port of Hyrule Warriors, though; not only have they managed to cram the entire Wii U game onto a tiny 3DS cart, they've also tossed in a bunch of new stuff, including new added chapters and stages, new characters to battle as, and a character changing mechanic that lets you switch combatants on the fly during battle.

Although the graphics and overall presentation of the game have taken a noticeable hit due to the hardware gap between the Wii U and the 3DS, with the masses of new content and gameplay tweaks the handheld Hyrule Warriors is shaping up to be the definitive version of the game. The original release was already an incredibly solid game (and for my rupees, the best of the many Warriors spin-offs), so if you're a Zelda fan who never played the original, this one's a complete no-brainer.

For a closer look at the game in action, as well as the roster of new characters, which include Skull Kid, Toon Link and Linkle (Link's new female counterpart), point your peepers at this new trailer:


Godzilla looks terrifying in this new Resurgence poster

The not-so-jolly green giant


This lightened version of the poster shows off  the new Godzilla in all his gruesome glory

Hideaki Anno and Shinji Higuchi, the filmmakers heading up Godzilla: Resurgence, promised that Godzilla's return to Japanese cinemas would recapture some of the dread and hopelessness of the original 1954 film, and if our first look at their take on the King of Monsters is any indication, it certainly looks like they're on the right track.

Looking like something that's stepped out of a nightmare, the new Godzilla is a far cry from the noble, bear-like beast glimpsed in Gareth Edward's recent US reboot. This Kaiju looks like he got up on the wrong side of nuclear explosion, coming across more mutant than lizard with its lumpy, misshapen profile, creepy staring eye and a maw studded with row upon row of wicked-looking chompers. In many ways it is very true to the creature's original design, just with lots of nightmare fuel poured on top. In short, we think the new design's a bit of a winner and can't wait to see what the suit looks like in action.

From what we can gather, the movie use a combination of traditional man-in-suit effects work and spiffy CGI effects to bring Godzilla to life. Only time will tell whether or not the film can live up to its billing as the "most terrifying" Godzilla ever, but after seeing this poster we're inclined to believe Hideaki Anno and Shinji Higuchi might just be able to pull it off. Although, to be fair, they've got a lot of work to do if they want to make a movie scarier than Godzilla: Final Wars; just thinking about that movie is enough to make most Godzilla fans break out in a nervous sweat.

7 Dec 2015

Final Fantasy VII remake to get episodic release

Grin and Barret



Square has revealed that the forthcoming remake of beloved PS1 roleplaying game Final Fantasy VII will be split into multiple, separate releases.

The developer finally gave eager fans a look at the remake this past weekend during the keynote at Son'y's Playstation Experience event. Comprised mostly of gameplay and in-engine cut-scenes, this brief, stunningly rendered snippet of footage suggested that Square was sparing no expense in bringing FFVII up to date for the current generation.

Sadly, it also means they can't squeeze the entire remake into one release.

"Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience," the publisher said in a statement.

Apparently, releasing the game in chunks will allow Square to ensure every part of the game makes it from the PS1 to the PS4 intact. It also means they can add new scenarios, story elements and other content to the game. 

The main culprit is the density and detail in the environments; remaking the game with this level of fidelity, says producer Yoshinori Kitase, would be impossible on just one disc. 

4 Dec 2015

Walking Dead developer Telltale set to tackle Batman

Robin will remember that. 



One of the more curious announcements to come out of last night's Video Game Awards was the news that Telltale are hard at work on the development of a new Batman game.

Accompanied by a brief, stylish teaser trailer, the announcement didn't showcase any in-game footage or give away any gameplay details, but given Telltale's track record, we think it is safe to assume this will be an episodic adventure. What we don't know is what kind of Batman we'll be getting; will this be an adaptation of the creepy and colourful comic books, or a grounded  realistic take on the character that's more in line with the Nolan movies? In our opinion a sprawling murder mystery, akin to Bat classic The Long Halloween and Dark Victory, would be perfect.

Given Batman's position as the World's Greatest Detective, here's also hoping Telltale see fit to include a few instances of actual puzzle solving, something that's been sorely lacking in their last few releases.

Telltale's Batman is due to his consoles, PC and mobile devices in 2016.